And with a variety of throwable items, from edible space paste, Grob, to organic tools harvested from indigenous plants, such as trampoline-like egg sacs, adhesive gunge, and explosive buds, shooting critters is often the least imaginative option at your disposal (although it is tempting).ĭirect combat is thus less frequent than in Metroid games. Not everything on ARY-26 is hostile, at least unless it’s provoked, so sometimes it serves another purpose or is just fun to play with. Savage Planet’s ecosystem is crucial here, and although it’s rudimentary, there’s always scope for mischief. The humour continues in the field, with moments of gooey slapstick violence never far away. Gear upgrades are programmed into the ship’s 3D printer, but you’ll have to collect the raw materials to make them. Your measly starting equipment and lack of fuel for a return journey, meanwhile, are due to cost-cutting and your apparent expendability. Scanning means gathering data for your boss as much as to inform yourself, while flora and fauna are prodded and pulped in the name of science. But it works to cleverly reveal the sinister side of the standard Metroid structure. Some rather on-the-nose satire leaves no doubt that you’re the invader here, as an exploited corporate employee, sent to determine whether the place is ripe for settlement or resource farming. It seems like it was managing just fine until you turned up, poking, slapping, and shooting things. There are dangers, but this is hardly a vicious foreign world that your lone explorer has to tame to survive. Pastel vistas burst with lush vegetation, while the warbles and cries of nearby animals spark curiosity more than dread. ARY-26 is a place of natural colour and warm skies. But as your rickety ship suggests, this is Metroid Prime turned on its head.
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